Anakarix

Philosophizing Lizards...

In the jungles of the southwest, unknown to the Cheldrun, there are sprawling cities resting on the top of the jungle canopy like crowns. Made from the woven branched of the Sygola trees, the Anakarix bask in the sun, gaze at the stars and debate the future of their endangered planet. The topics of their debates change as swiftly as the wind, but the habit of their long-lived race are as ancient as the forest itself. The philosopher lizards have been sitting here and thinking since the Dusk Sages first taught them to ponder.

Indeed, in those misty recesses of time, the Dusk Sages produced a remarkable change in this Karian race. Opening up to the Anakarix the avenues of critical inquiry and the philosophical pursuit of truth proved to be an addictive behavior. The Anakarix became so enraptured in their thoughts that they lost completely the secret of assuming their normal human form. Centuries and centuries of breeding have most likely removed completely the ability to metamorphosize common to the other Karians.

The Anakarix don’t regret it for a moment however. As a cold-blooded species, they associate knowledge and waking and cognition with the sun. There is no such thing as an Anakarix morning person, because of their cold-blooded state, and then after noon it is almost impossible for them to bring themselves to work physically because their minds by then are racing on overdrive once they’ve warmed up. Their love of the sun is even expressed in one of their many philosophical schools – heliophilism.

The Anakarix can be a very still and slow-moving people, plodding at best, except for explosions of activity when startled, or angry or when engaging in threat displays. When angered they can become inarticulate and change colors or even have brightly colored flaps of skin erupt from their head or neck, quivering. However, behind these animal displays and behaviors there is an uncanny intelligence, evaluating everything, rationally and disinterestedly.

Their love affair with reason can make the Anakarix seem like a heartless bunch at times, though nothing is further from the truth. Those Anakarix thought to be insufficiently intelligent are condemned early in life to become laborers, guards and foragers and live lives of frustration. However, a grudging respect for the egalitarian nature of inspiration means that any Anakarix, no matter how dim, is able to participate in the public forums. There have been instances in Anakarix history when a despised forager revolutionized a school of thought with an unexpected insight.

While the Anakarix make distinctions based on apparent intelligence they make no distinctions based on heritage, wealth or gender. Indeed, other races are sometimes puzzled by the complete lack of difference between the genders – who knows what’s in that cloaca? The Anakarix can always tell, but they are puzzled by others’ thinking it is somehow important.

Anakarix society is arranged around vast “agoras” or open-air markets and forums that become places of debate. These agoras are usually surrounded by a host of different academies and compounds that host the different philosophical schools in vogue. Young Anakarix spend a little time being fostered to each school before choosing one school at majority for which they will be an apologist the remainder of their life. Each school teaches a distinct philosophical worldview, which purports to explain more adequately than any other the “Truth”. In tandem with their philosophical outlook the schools are distinguished by patterns of life suited to each philosophy. The Renouncers live ascetic lives, while the Diggers extol physical labor, and the Astrologists seek to overcome their sun-dependency to become nocturnal. With the arrival of the Cheldrun a new school has been gaining ascendancy – the Nihilists.

One behavior common to most philosophical schools is a ritualized form of martial art. Their martial arts are taught like tai-chi, in slow motion and without an actual opponent. They emphasize discipline and spiritual harmony over physical prowess, though they are unquestionably effective. Public debates are often preceded by martial displays which are not accorded nearly the same honor as the debate, but nevertheless serve as an opportunity to intimidate your opponent and attempt to gain a psychological edge.



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Players who wish to play an Anakarix should decide which school they belong to and then begin to detail specifically the philosophical outlook of that school. What is your primary worldview? How do you obtain, filter, classify and make meaning of knowledge? What behaviors or life-patterns are required of members of your school? How often and well do you debate? (How many piercings are in your dewlap?) What relationship does your school have to other schools of thought? Which are similar or in harmony with yours? Which are opposed? How does your school explain the Cheldrun?

Appearance: The Anakarix are giant lizards, the size of Komodo Dragons. Varying in type and coloring from iguana-like, to gecko-like, to crocodile-esque, they are absurdly diverse. Some exhibit the bright colors of poisonous snakes and frogs, others are the muted tones of desert lizards. Most have some ability to camouflage themselves. Though they do not wear clothing they are famous for the many piercings they sport in the flap of skin below their jaws called a dewlap. These piercings, made of Never Gems, represent the victories of an individual Anakarix in debate, thus they are a status symbol and a warning to opponents. As Anakarix age, their scales turn gray and then white, thus the oldest of them are practically albinos.

Example Schools: Anaturists, Astrologists, Diggers, Heliophilists, Laughers, Naturists, Nihilists, Spiritists, Renouncers

Example Names: Asterakalys, Boristakon, Dankonubis, Hackara, Jujukamon, Keracka, Koriakalys, Monikostomon, Oblongata, Pukassa, Saborakalys, Vojashaka

Example Attributes:
Armour, Environmental Influence (fog), Heightened Awareness, Heightened Sense, Jumping, Melee Attack, Melee Defence, Mind Shield, Special Defense (poison), Tough, Weapon (poison spit)

Example Skills: Acrobatics, Area Knowledge, Biological Sciences, Climbing, Cultural Arts, Etiquette, Languages, Medical, Occult, Physical Sciences, Poisons, Social Sciences, Wilderness Survival, Writing

Anakarix attitudes towards….

Cheldrun

The riddle of the Cheldrun will be the defining question of our epoch. The school which most adequately explains this conundrum will be remembered as the greatest of all.

Allskins

The paradoxical Allskins are simultaneously the most exalted and the most despised caste of Cheldrun. Their tarnished glory is a moral lesson of great power.

Biomade

The reach of the intellect often exceeds the reach of true understanding. Observe these children of genius to learn the nature of hubris.

Mechified

Wisdom does not value a person according to the same standards. This caste is considered foolish by most, but they have an intelligence which pierces the mysteries of our physical world. A wise person will listen.

Karians

We are the answer to a question which is no longer being asked.

Anakarix

Does the planet know that we have been thinking about it and studying its secrets for so many millennia? Will it care when we are no longer around to ask questions?

Gogajin

The donkey-sons have never wondered why - a habit we simply cannot comprehend.

Jevumm

We can admire the cleverness of the hunters so long as we are safe in our tree-tops. They are the razor’s edge of wit – useful only to cut with.

Prill

The dedication of these singers to the past is remarkable. We commend their preservation of ancient wisdom and wish only that they would explore the possibilities of genuinely new insight.

Vorax

Even from our high vantage point we have never seen or known as much about Karia as these majestic birds. It will be a travesty when the last one is dead.

Zipsum

Life for a Zipsum is too fleeting to permit exploration of deep mysteries. The skip across the surface of the water, blissfully oblivious to the horrible depths below.

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