Cheldrun Templates

ALLSKINS Being a cautious people, when the Cheldrun began experimenting with bioengineering and mechanization they set aside a portion of their race to be left pure and natural in case the experiments went awry. Human in appearance and ability the Allskins have no species wide talents or powers, but each one develops their own skills according to their tastes and experiences.
TOTAL 0CP

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BIOMADE Many Cheldrun were not born, but created. Though partly natural these individuals are often gifted with special talents not normal for an Allskin. Originally the Biomades were just smarter, healthier and better looking than other Cheldrun, but some of the most recent subjects have begun to develop psychic powers.

(Type A – Normal)

  • Features (Appearance) 2 2CP
  • Heightened Awareness 1 2CP
  • Jump 1 2CP
  • Special Movement (Fast) 1 2CP
  • Tough 2 4CP

TOTAL 12CP


(Type B – Sensitive)

  • Features (Appearance) 2 2CP
  • Heightened Awareness 1 2CP
  • Precognition (1 hour) 5 10CP
  • Sixth Sense (emotions) 1 2CP
  • Telepathy (Cheldrun) 1 4CP

TOTAL 20CP


(Type C – Manipulative)

  • Features (Appearance) 2 2CP
  • Heightened Awareness 1 2CP
  • Mind Control (Cheldrun) 1 6CP
  • Mind Shield 1 2CP
  • Telepathy (Cheldrun) 1 4CP

TOTAL 16CP

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MECHIFIED The children of Mechified Cheldrun get their first cybernetic enhancements at a very young age and they usually go on mechanizing right through their lives until very little, but a brain remains of the original person. Mechified’s come in many varieties.


(Type A – Repair)

  • Armour 5 10CP
  • Embedded Toolkit (Mechanics +2) 4CP
  • Special Defences 10CP
    • (Freezing Cold, Lack of Air, Low Pressure, High Pressure, Overheating)
  • Supersense (Infrared Vision) 2 4CP

TOTAL 28CP


(Type B – Labour)

  • Armour 5 10CP
  • Special Defences 10CP
    • (Freezing Cold, Lack of Air, Low Pressure, High Pressure, Overheating)
  • Super Strength 1 8CP

TOTAL 28CP


(Type C – Battle)

  • Armour 10 20CP
  • Awkward Size (3m) 1 -4CP
  • Impaired Manipulation (One Arm) -3CP
  • Special Defences 10CP
    • (Freezing Cold, Lack of Air, Low Pressure, High Pressure, Overheating)
  • Weapon Attack “Arm Cannon” 3 6CP
    • (Range 2 [100m], Backblast x1, Deplete 10Energy)
TOTAL 29CP

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