Mechanized Moses

This is a first attempt at creating a full character using BESM, and one idea I have for a character for this game. The basic premise is that this character is a Mechanized, trained and designed to work in mining operations. His right arm, shoulder, much of his torso, part of his neck, and right hip and leg are all mechanized, so he often leans his weight on that side and has a heavy, limping gait when he walks or runs as his muscle tries to keep up with the machinery. His right arm ends in a complex socket which accommodates a thick-fingered hand that lacks some fine dexterity but is relatively versatile as well as a number of powered tools useful in mining.

He has earned enough money to buy out his contract, though he can't afford to get the rest of his family out, and the extra work it required took its toll on his body, which is now in need of repairs that he can't afford. This leaves him in desperate need of some new income, which easily connects him to what's going on overall.

Ultimately, he will feel a growing sense of vision for himself. He is meant to lead his people to freedom. The Mechanized can be more than they currently are, particularly the lowest castes of heavy laborers. To accomplish anything, however, he will need to learn more about his nature, and educate himself in general a great deal. As a laborer, he had no time and little access to education or mental stimulation, leaving him only barely equipped to deal with the complexities of life on his own.

(Somewhat simplified from the original version)

[200pts]

Body 4 Mind 2 Spirit 6

Level 10 Armor (metal plating)
Aura of Inspiration +2
Hardboiled +20 Shock Value
Melee Attack: Unarmed +1
Ranged Attack: Throw +1
Special Defenses 10 (as written for Labor Mechanized)
Super Strength +2 (+4 Body for Strength rolls, +2 damage)
Tough +2
Tunneling 1 (10m/hour)
Weapon: Machine Arm Lvl 2

Marked -2 (corporate marking and ID from his previous life)
Skeleton in Closet (he killed an overseer, of course, just as he'd bought his contract, and had to flee the mines)

Combat Value 4
Attack Combat Value +5
Defense Combat Value +4
Melee damage multiplier x8
Shock Value 32
Unarmed damage 12
Thrown damage 12
Machine Arm damage 22

Area Knowledge 2 (Mines)
Climbing 2 (Caverns)
Demolitions 2 (Tunneling)
Mechanics 2 (Mechanized)

Health 60
Energy 40

4 comments:

Aric Clark said...

Excellent! What's the point value of this character?

Douglas Underhill said...

i forgot to add it - 208pts. i was shooting for 200, but went a little over with a few skills

Douglas Underhill said...

now i've updated it

Aric Clark said...

Yeah, this guy rocks. Rereading him I like his concept even more.


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