Inari (Prill)

Inari was always talented, but that was always overshadowed by the fact that he was just so damned good at annoying his fellow Prill. While contemplativeness may be the norm, there is little of it evident in his character. He is something of a scoundrel, often gets in over his head, but is very good at thinking on his feet. Inari is the sort of person who will, without any clear plan, sneak past the guards, confront the big bad, and then just ‘figure something out’ when it comes to it. He delights in improvising his way out of danger, and is, thankfully, resourceful enough that he is able to get away with it most of the time. In any case, he figured he didn’t need to be the respectable one: his twin sister had always been that, and as far as he was concerned, she was welcome to it.

When he was only 16 years of age, the young trickster was given a ‘holy quest’ by his people: he was told that a shadow is growing across the face of the world, and that in order to face this shadow, he must recover the secrets of the ancient magic of the Dusk Sages. Now, while he was somewhat suspicious of the motives of his elders in giving him this task (the fact that they threw a grand party – the kind that lasts all week – just minutes after he actually departed from the village might have had something to do with this), he was also delighted to have the chance to leave the stuffy village elders with their enjoyment of speech-making and their (as he saw it) infinite capacity for pretension behind him.

In any case, now, five years after receiving his ‘holy quest,’ Inari is no closer to reaching the end of it. Still, he’s had all sorts of mad adventures and experiences that he never would have had if he had stayed in his village, and he’s sure that he’ll find the answer eventually. Which brings us to the most recent events in the young Prill’s life: the dreams. One night, about a month after his 21st birthday, a new Song was heard within his dreams. Again and again, every night, in the hour when dreams speak truly, the new Song came to him. It took him several months to discover the source, but now he is sure that he knows: it is the Song of the Cheldrun. So off he went, heading for the big city, searching for the source of the new Song. He is a young man with a purpose now, having made what he believes to be the first real, concrete step on his quest, and there will be no turning back now.

In time, Inari will grow in his convictions. Not that they will replace his current trouble-making ways, but they will give him direction. His lack of foresight will probably be a problem: while he can plan if he has to, he'd much rather just improvise something on the spot. Although he has a deep-rooted sense of right and wrong, and the conviction that it is right to intervene when injustice occurs, his self-assuredness sometimes verges on hubris, and this may yet prove to be his downfall.

Typical Inari plan: "Right, so we'll sneak in past the guards, confront the big bad guy, and then I'll figure something out."

Everyone else: "..."

Inari: "What? You don't look impressed for some reason. What is it?"

--=- Stats -=--

Body 4, Mind 4, Soul 6

--=- Abilities -=--

Power Flux (minor - wood) 3 12CP

- base cost 5CP per level

- detectable (mystic, psychic senses) –1CP

Power Flux (minor – metal) 3 12CP

- base cost 5CP per level

- detectable (mystic, psychic senses) –1CP

Heightened Awareness 3 6CP

Energy Bonus 4 8CP

--=- Skills -=--

Area knowledge: Prill territories 3 3CP

Foreign Culture: Cheldrun 1 2CP

Occult 5 10CP

Sleight of Hand 3 6CP

Wilderness Survival 2 2CP
Wilderness Tracking 2 2CP

--=- Defects -=--

Ism (Inari is not a Cheldrun, after all) –2CP

Marked (Prill) –1CP

Unique Defect: Self-confidence bordering on hubris –1CP

TOTAL: 200CP

--=- Derived Values -=--

Combat value: 4

Attack combat value: 4

Defense combat value: 4

Damage multiplier: 5

Shock value:10

Health: 50

Energy: 70

4 comments:

Douglas Underhill said...

this is cool, though obviously our Prill couldn't be in the same group due to overlap

Paul Wise said...

Or if they were, they'd have to be made more obviously different. It would be very easy, for example, to swap Inari's 'wood' power flux over to, say, water, or air, or what have you.

Aric Clark said...

I'm with Doug, these Prill have way too much overlap to be in the same game. But you both have other concepts if one of you ends up playing their Prill character.

Paul - we'll see about some of those defects. They're only really defects so long as you're among the Cheldrun and then the Cheldrun would have those defects among the Karian's so I think it probably balances out.

Paul Wise said...

I've reworked Inari's powers a bit. Gave him five levels of 'wood' power flux and only one level of 'metal' power flux. Wood being the first Song he learned (the one he was entrusted with), and Metal being one he acquired in his travels and has not had enough time to perfect yet.


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