Karian Templates

ANAKARIX Perhaps the most intelligent of all Karians, the reptilian Anakarix are known for sitting in trees and philosophizing. Centuries ago they sat in their trees so long that they lost the secret of changing into their humanoid forms. Now they are stuck as lizards, but they use their form to great advantage.


Armour 6 12CP
Features (Long Tongue, Longevity, Camouflage) 3CP
Heightened Awareness 1 2CP
Regeneration (touching trees) 1 5CP
Special movement 5 10CP
(Balance, Fastx2, Light-Footed, Wall Crawling)
Unique Defect - Cold Blooded (slow and groggy when cold) -3CP
TOTAL 29CP

***

GOGAJIN Though others often laugh at the donkey-sons for their clumsiness and gullibility, the Gogajin are among the hardiest and most stubborn of all Karians. The Gogajin are quick to forgive insults and happy to have an excuse for a party, but that does not mean they should not be taken seriously – those hooves are vicious! When in humanoid form the Gogajin retain their donkey ears and tails.

Alternate Form 1(Activation -2, Recovery-2) 5CP

  • Enhanced Body +2 20CP
  • Decreased Mind -2 -20CP
  • Feature (Stability) 1 1CP
  • Massive Damage (hooves) 2 8CP
  • Impaired Manipulation (No Arms) -9CP
  • Weapon “Hooves” 2 10CP
  • (Muscle, Penetratingx2)

Easily Distracted (beer or women) -3CP
Heightened Senses (Hearing +6) 2 2CP
Less Capable ( Running Speed -4) -2CP
Marked (Ears & Tail) -2CP
Superstrength 2 16CP
Tough 3 6CP
TOTAL 22CP

***

JEVUMM A capricious and hot-tempered bunch, the tiger shaping Jevumm are nevertheless elegant and graceful. A deep hatred of fire makes them extremely wary of the Cheldrun who they call fire-bearers. Jevumm are usually loners, but they are very sympathetic to the plight of their people and willing to work with other Karians from time to time.

Alternate Form 3 (Activation -2, Recovery -2) 23CP

  • Bane (Fire 20dmg/round) -6CP
  • Decreased Soul -2 -20CP
  • Enhanced Body +2 20CP
  • Extra Actions 1 15CP
  • Massive Damage (Claws & Teeth) 3 12CP
  • Impaired Manipulation (No Arms) -9CP
  • Impaired Speech -6CP
  • Jump 1 2CP
  • Phobia (Fire) -3CP
  • Special Movement (Cat-Like, Fast x2) 3 6CP
  • Superstrength 1 8CP
  • Weapon “Claws & Teeth” 3 10CP
  • (Muscle, Penetrating)

Blind Fury -2CP
Heightened Senses 1 (Smell +3)
2CP
TOTAL
23CP

***

PRILL While the Anakarix have forgotten how to become humanoid the Prill have taken a vow to never wear their animal form (fox) until the forests are safe. Although many Karians use various forms of minor magic only the Prill and the Dusk Sages possess true magic. Unfortunately, the Dusk Sages have disappeared from the land. The Prill have recorded the wisdom of the Dusk Sages in a much degraded form through songs. Each Prill child is taught a selection of these songs which it is their task to preserve and pass on to the next generation. Some have theorized that the songs are all part of one massive composition and if properly ordered would unlock the secrets of creation itself.

Energy Bonus 4 8CP
Heightened Senses 2 (Hearing +3, Smell +3) 4CP
Power Flux (minor) 4 20CP
TOTAL 32CP

***

VORAX Magnificent Giant purple birds who transform into humanoids with feathers in place of hair, the Vorax are all but extinct now. Individuals wander the planet with their incredible eyesight searching for others of their kind. As birds they can become invisible at will, but are very vulnerable to the smogs and poisons of the industrial world.

Alternate Form 2(Activation -2, Recovery -2) 14CP

  • Combat Technique 1 (Diving Attack) 2CP
  • Features 3 3CP
  • (Homing Instinct, Low-Light Vision, Animal Empathy)
  • Flight 3 24CP
  • Heightened Senses 2 (sight +6) 4CP
  • Invisibility 2 (sight, Deplete Energy 1/round) 7CP
  • Impaired Manipulation (no arms) -9CP
  • Impaired Speech (animal sounds) -6CP
  • Massive Damage - Focused 1 (Talons +1) 4CP
  • Not So Tough (-15 HP) -6CP
  • Physical Impairment (ground movement) -3CP
  • Ranged Defense 1 (flying +1) 3CP
  • Vulnerability (Smog) -3CP

Heightened Awareness 2 4CP
TOTAL 18CP

***

ZIPSUMS Aquatic mammals about the size of a squirrel who are also adapted to land, Zipsums can transform into svelt and beautiful humanoids. Fast and acrobatic in their water-squirrel forms they are easily distracted by candy and tend to gossip. They will change into animal form involuntarily if splashed or submersed in water.

Alternate Form 1 (Activation -2, Recovery -2) 5CP

  • Body +1 10CP
  • Soul +1 10CP
  • Mind -2 -20CP
  • Features 2 (Gills, Webbed Paws) 2CP
  • Heightened Senses 1 (smell +3 in addition to below) 2CP
  • Jump 4 (100x normal) 8CP
  • Land Speed 6 (250kph) 12CP
  • Special Movement 12CP
  • (Balance, Cat-Like, Light Footed, Swinging, Water-walking)
  • Water Speed 3 (30kph) 12CP
  • Tiny (page 109 – except running speed) -36CP
  • Easily Distracted (candy) -2CP

Features 2 (Appearancex2) 2CP
Heightened Senses 2 (smell +3, hearing +3) 4CP
Involuntary Change (water) -3CP
TOTAL 11CP

1 comment:

Douglas Underhill said...

awesome, these are what i was looking for. i wish i'd typed my Karian cultural notes instead of hand-writing them. oh well.


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