Prill Prophet

In keeping with what seems like a general "bastardized Old Testament" theme, here is another character concept. This concept is for a Prill trained in his tribe's healing tradition until adolescence when he begins to exhibit unusual powers. While gathering medicinal plants from the forest a few days at the edge of his tribe's lands, he is attacked by a wild animal. He's able to fend it off, but is badly wounded. He begins to limp home, worried about where he'll sleep tonight because it is a long way, when he steps into a clearing and the afternoon sun falls on him - and his wounds close before his eyes.

That night he has a dream that the planet is speaking to him, and these dreams continue. The planet is telling him deep things. It is decided by the elders that he is chosen of Karia for some great purpose - to heal the land, perhaps, or drive the Cheldrun from Karia forever.

This is not so. The dreams become increasingly clear. He is to leave his tribe, go into the Great Reeking City (his Prill tribe speaks as if there is just one), and help save the Cheldrun from whatever evil is hunting them from between the stars.

Many among his tribe feel betrayed, by Karia and by him. It is decided that he is mad, that he is infected somehow, perhaps that he is a sorcerer in disguise. Rather than suffer more of his madness, they exile him. If he wants to go to the Reek, then let him. And good riddance.

(For this character, I wanted to use Dynamic Power rather than Power Flux - its simpler and more in line with what I had in mind. I see the Dynamic Power growing in scope to 30pts and then 40pts, maybe moving from "Plants" to "Plants and Animals" to "Nature!" As written Dynamic Power is basically under GM control - you call for a Spirit roll when he tries to use it and set the target number at whatever you want. Maybe there could be a skill that increases it, or maybe its just unreliable, which is fine.)

[200pts]

Body 3 Mind 4 Spirit 6

Attributes
(4) Divine Relationship +2 rerolls per session
(20) Dynamic Power: Plants
(4) Healing +10 Health
(2) Heightened Senses: Smell
(5) Regeneration +5 Health/level - Sunlight required

Skills
Area Knowledge 4 (Forest)
Medical 3 (Herbalism)
Occult 3 (Witchcraft)
Poisons 2 (Natural)
Stealth 2 (Camoflage)
Swimming 2 (Free Diving)
Wilderness Survival 5 (Forest)
Wilderness Tracking 2 (Forest)
Biology 4 (Ecology)

Derived
Combat Value 4
Damage Multiplier 5
Health 45
Energy 50
Shock Value 9

--> No Defects are yet chosen for this character, nor are items. I don't see him starting with anything that will have a game effect - a walking stick that does unarmed damage, clothing, some food, some medicinal plants, etc.

3 comments:

Aric Clark said...

nice.

We can talk about the Divine Relationship thing. I'm willing to consider it, but since it's so improvisational I am a tad concerned with it feeling a lot like Mage. Still if you really like the concept and no one else minds you having such an open-ended power, I'm okay with it.

Douglas Underhill said...

(you mean Dynamic Power) another way to do it is for me to buy the uses I have of it beyond just aesthetics. for example, buying an Entangle power to Entangle people with plants, or a power to make trees come alive and fight for me, or to grow barky skin to protect myself, or a growth power to let me grow food for myself from fruit-trees, etc. i liked the improvisational nature of this, but you're right, it could end up more like mage, and lends itself a bit to abuse.

Aric Clark said...

Yeah, Divine Power.

The concept with Power Flux is pretty similar to what you're talking about. You would prepare a sheet of "spells" that cost a certain amount of CP and use your flux points from the Power Flux attribute to activate the different "spells" as you saw fit. You can reassign flux points 1/minute so outside combat I wouldn't even adjudicate it, I'd just say you can do that, which would preserve some of the simplicity. The thing I like about Power Flux is it narrows it just a tad for me so I don't have to worry about players inventing crazy uses of attributes I haven't prepared for.


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